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Modelling the main characters: Base model

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After a restart of everything I made so far, I remade the first two card arts; I'll display all cart arts again, this time featuring the updated cards 001 Sonic The Hedgehog 002 Miles "Tails" Prower 003 Knuckles The Echidna 004 Amy Rose 005 Cream The Rabbit 006 Big The Cat 007 Vector The Crocodile 008 Espio The Chameleon 009 Charmy Bee I also went ahead (waaay too ahead because of the hype I'm getting ;-;) and made a card art that teases how will future cards look like, not in a near future though; I might even use this one as an actual card art ??? Super Sonic, Super Shadow & Super Silver Now, the day I'm writing this is January 8th of 2022, I basically don't give myself too much rest because I don't really like the idea of slowing down too much, I have so limited time before I have to go to the outside and work, I kinda realized that a little too late ;~; Anyway, right now I just finished rigging a default model in Blender: This simple model will hel...

Explaining the panorama (Concepts) (1st Update/Change)

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Whoops, changing stuff already? Sorry about that (though to me it was kind of expected when we're talking about just gathering ideas for a game that I just developed a small/basic programming test for it) We're going back and I'll explain each concept of the project one by one, section by section I'll give the explanation as if I was explaining it to some clients or casual players, after this blog I'll explain the same things but in terms of functionality for any interested programmer who wants to know how I'm planning to program any of this Blog sections Type of game Game concepts Grids Unit/Character(s) ID Name Stats Dash stats Speed Dash Boost Length Ring Multiplier Cooldown Duel stats HP ATK DEF CRI EVA ATT Type Sign Active abilities Main Passive abilities Secondary Passive abilities Tags Rings and Red Rings Menu END OF THEORY Latest progress! Card arts Modelling reference drawing Gameplay This game will be divided in two sections, a tile endless runner game...

Explaining the panorama (Concepts) (Discontinued info)

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Edit [July 3rd, 2021] : A lot of mentioned here has changed, so for an explanation with more accurate info in regards the project, ignore this one and take a look at the next one Here's the next one, been a while since I wrote this but I was busy and also correcting typos and fixing some sentences as I sometimes goof my wordings, even tho my native language is spanish, I still sometimes have problems with expressing myself in any language anyway. Anyway,  I'll now explain the basic concepts and "wording" of this project: Rings This is something VERY important in the game, this works as health restoration for your team, also their  shared  energy AND as a currency. There are 2 types of rings, the gold regular ones, which work for all described above; and the red special rings, which are rare and it's use will be explained later on... Dash Section Almost all levels will start with Dash Section, it refers to the "endless" runner section of the level. The ga...

Explaining the panorama (Basic info)

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As mentioned in my last submission, the following posts will be mainly about me explaining what will the game be about more especifically and more or less how it'll function (coding "pre-strategies"), and in the end show my progress and what not. Repeating myself: These blogs are not to bring attention, these just work as an online reports. They're on the internet just in case anyone's curious but not that I'm looking forward getting lots of views and comments out of them. In the case of this page, however, I'll give an explanation of the basics of the basics, if you think you already know enough, you can just skip this one unless you want to see my modelling process in the end (I bet most of you already know he basics, only someone who didn't really played any games wouldn't know) With that out of the way, I'll finally start explaining. Sonic Dash & Duel Endless Runner concept If I gotta be honest, I'm not sure how popular Sonic Dash i...