Explaining the panorama (Basic info)
As mentioned in my last submission, the following posts will be mainly about me explaining what will the game be about more especifically and more or less how it'll function (coding "pre-strategies"), and in the end show my progress and what not. Repeating myself: These blogs are not to bring attention, these just work as an online reports. They're on the internet just in case anyone's curious but not that I'm looking forward getting lots of views and comments out of them.
In the case of this page, however, I'll give an explanation of the basics of the basics, if you think you already know enough, you can just skip this one unless you want to see my modelling process in the end (I bet most of you already know he basics, only someone who didn't really played any games wouldn't know)
With that out of the way, I'll finally start explaining.
Sonic Dash & Duel
Endless Runner concept
If I gotta be honest, I'm not sure how popular Sonic Dash is, but I'm pretty sure the "Endless Runner" videogame genre is pretty popular, either it's 2D or 3D.
The Endless Runner genre (it could not be a genre at all but a mechanic instead, but I doubt I have to be super correct with these terms anyway), in case you didn't know, it's a platform style game where you have a character advancing, by walking, running (as the name suggests), in a vehicle, etc; although the player normally doesn't have control over the character's speed and is not able to make it stop (just pause it with a menu). These games are mainly about he player helping the character to dodge obstacles or enemies that are coming to the characters path. These game usually have 3 paths/tiles to pick, where the player just picks to go left or right, or the sideways movements are completely for "free". It never ends, it just finishes once the character fell off or crashes, or any other condition depending on the game.
The Endless Runner games obviously let's you jump too and what not, typical game movesets, but obviously each one does it their own way; in the case for 2D Endless Runner games, the only available move is jump most of the time, because again, each game does their thing in their own way. It's just like human imagination, although I'll not start arguing if that's infinite or not.
Here are 5 examples of Endless Runner games:
Sonic Dash, the game this project is heavily based on
RPG concept
This acronym means "Role Playing-Game", honestly I don't want to explain this one, as it can get ambiguous, so instead I'll just share videos that capture what concepts/mechanisms of RPG I'm utilizing for my project.
Final Fantasy Brave Exvius
Final Fantasy X
Main idea
Showing recent progress
- Ladybug badnik (Moto bug)
So yeah, next one will be a little more specific so, see ya then
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