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Mostrando las entradas de febrero, 2022

Modelling the main characters: Poses list

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I'm so done changing the font over and over again, I like Arial better but it blogger insists on keeping Times New Roman as default, FINE, I'm not gonna bother anymore >:I Back to business Yes, I decided to start this RIGHT after publishing the previous blog, even tho I got pretty lazy with writing these, I really but really wanna progress on my fan-game, and these blogs may come in handy for anyone who'd like to lend a hand or just as a record of the things I've been making to develop this project My head is about to ache, I know, I can feel the "pre-headache" やれやれだぜ -_- The default/base model has 2 poses libraries, one which are pretty generic and the other that will help me animate the "reactions" animations (by that I mean, because some units will have cutscene-like attack animations, the enemy obviously needs to have animations to look like they're reacting to those attacks) The two libraries are Poses_Default and Poses_Default_Hurt, let...