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Mostrando las entradas de abril, 2021

Explaining the panorama (Concepts) (Discontinued info)

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Edit [July 3rd, 2021] : A lot of mentioned here has changed, so for an explanation with more accurate info in regards the project, ignore this one and take a look at the next one Here's the next one, been a while since I wrote this but I was busy and also correcting typos and fixing some sentences as I sometimes goof my wordings, even tho my native language is spanish, I still sometimes have problems with expressing myself in any language anyway. Anyway,  I'll now explain the basic concepts and "wording" of this project: Rings This is something VERY important in the game, this works as health restoration for your team, also their  shared  energy AND as a currency. There are 2 types of rings, the gold regular ones, which work for all described above; and the red special rings, which are rare and it's use will be explained later on... Dash Section Almost all levels will start with Dash Section, it refers to the "endless" runner section of the level. The ga...

Explaining the panorama (Basic info)

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As mentioned in my last submission, the following posts will be mainly about me explaining what will the game be about more especifically and more or less how it'll function (coding "pre-strategies"), and in the end show my progress and what not. Repeating myself: These blogs are not to bring attention, these just work as an online reports. They're on the internet just in case anyone's curious but not that I'm looking forward getting lots of views and comments out of them. In the case of this page, however, I'll give an explanation of the basics of the basics, if you think you already know enough, you can just skip this one unless you want to see my modelling process in the end (I bet most of you already know he basics, only someone who didn't really played any games wouldn't know) With that out of the way, I'll finally start explaining. Sonic Dash & Duel Endless Runner concept If I gotta be honest, I'm not sure how popular Sonic Dash i...