Explaining the panorama (Concepts) (1st Update/Change)

Whoops, changing stuff already? Sorry about that (though to me it was kind of expected when we're talking about just gathering ideas for a game that I just developed a small/basic programming test for it) We're going back and I'll explain each concept of the project one by one, section by section I'll give the explanation as if I was explaining it to some clients or casual players, after this blog I'll explain the same things but in terms of functionality for any interested programmer who wants to know how I'm planning to program any of this Blog sections Type of game Game concepts Grids Unit/Character(s) ID Name Stats Dash stats Speed Dash Boost Length Ring Multiplier Cooldown Duel stats HP ATK DEF CRI EVA ATT Type Sign Active abilities Main Passive abilities Secondary Passive abilities Tags Rings and Red Rings Menu END OF THEORY Latest progress! Card arts Modelling reference drawing Gameplay This game will be divided in two sections, a tile endless runner game...